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 Bernardo Martins

 Hello There,

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 I'm a GAME / LEVEL DESIGNER

from Portugal.

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 I've also dabbled in

Project Management, â€‹â€‹â€‹Narrative,

Programming and 2D and 3D Art.

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 Here you can find my projects and learn a little about my journey in the word of Videogames​.​​​​​​

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 Projects

WORK

2023

RED DAGGER

Game Designer

 Worked within a small team to create a mobile game and other projects.

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 Brainstormed game concepts and themes.

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 Defined mechanics, gameplay and retention loops, monetization strategies and others, while composing the documentation of the project.

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 Designed the levels and narrative of the projects.

EDUCATION

2023-2024

GAME DESIGN

Post Graduate

at IADE

 Deepened knowledge in Game and Level Design.

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 Researched UX Design and Accessibility in videogames.

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 Developed small projects and practiced fast prototyping.

2019-2022

GAMES & MULTIMEDIA

Bachelor's Degree

at ESTG

 Studied various areas of game development, including Design, Art and Programming, with professors and through personal research.

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 Learned how to use various software and methodologies.

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 Worked with and lead small teams of colleagues.

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 Developed a variety of games, from conception to a finished Vertical Slice.

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GAMES

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GENRE: 3D 1st Person Puzzle​​

ROLES: Game Design | Level Design

ENGINE: Dreams

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 A Lovecraft-inspired puzzle game, following the journey of a lone castaway through an mysterious island, as they explore its eerie structures and mystical artifacts.​​

Stranded on the Dark Shore

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GENRE: 3D 3rd Person Action Platformer​​

ROLES: Game Design | Level Design | Project Manager

ENGINE: Unreal Engine

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 A cyberpunk, fast paced platformer, where a young hero tries to save a flying metropolis from the control of corrupted AIs.

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Liveware Glitch

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GENRE: 3D 1st/3rd Person Puzzle​​

ROLES: Game Design | Level Design | Project Manager

ENGINE: Unreal Engine

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 The story of Eleanor, a widow living the fantastical world of her late husband's book as she explores an underwater mansion with her fish companion.​

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Sea of Memories

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GENRE: 2D Stealth Platformer​​

ROLES: Level Design | Game Developer

ENGINE: Unity

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 An adventure of a small creature trying to escape from the beasts that invaded their home through the darkness of night.​

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Light Fable

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GENRE: Varied

ROLES: Game Design | Level Design | 2D Artist

ENGINE: Varied

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 A few small games that i worked on, for Game Jams and other projects.​

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More Games

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