
Info
In a distant future, the city of Olympia has been taken over by the Artificial Intelligence systems that used to protect the city.
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Now Ika, must make her way through the shutdown city, so that her AI companion BO-X can shut down the corrupted AIs.​​​
​GENRE
​3D 3rd Person Platformer​​​​
​ENGINE
Unreal Engine
​ROLES
Game Designer | Level Designer | Project Manager​​​​
​DURATION
8 Months​​​
​TEAM SIZE
5 People
Liveware Glitch is a parkour inspired platformer, with Cyberpunk aesthetics.
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Working with a small team, I created the gameplay and world of the game to focus on movement and speed.​
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I was responsible for the Game and Level Design, but also worked on the world-building and characters with the rest of the team.





Development
I designed the world of the Vertical Slice to be a large, open path, so that the player's had enough space to use the movement mechanics to the fullest and to feel powerful while performing great leaps and maneuvers.
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The level was linear but on a very open area, so I had to pay close attention to the navigation and signposting of the level, putting a great emphasis on color and light to guide the player.





Screenshots
From the beginning, LG was focused on movement and fluid platforming.
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We brainstormed various ideas, and refined the movement mechanics with the intent of making the platforming satisfying and fun.
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The intent was to make the gameplay easy to grasp but to leave room for players to improve and master the mechanics on their own.




