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 Trailer

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 Info

 In a distant future, the city of Olympia has been taken over by the Artificial Intelligence systems that used to protect the city.

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 Now Ika, must make her way through the shutdown city, so that her AI companion BO-X can shut down the corrupted AIs.​​​

​GENRE

​3D 3rd Person Platformer​​​​

​ENGINE

Unreal Engine

​ROLES

Game Designer | Level Designer | Project Manager​​​​

​DURATION

8 Months​​​

​TEAM SIZE

5 People

 Liveware Glitch is a parkour inspired platformer, with Cyberpunk aesthetics.

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 Working with a small team, I created the gameplay and world of the game to focus on movement and speed.​

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 I was responsible for the Game and Level Design, but also worked on the world-building and characters with the rest of the team.

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 Development

 I designed the world of the Vertical Slice to be a large, open path, so that the player's had enough space to use the movement mechanics to the fullest and to feel powerful while performing great leaps and maneuvers.

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 The level was linear but on a very open area, so I had to pay close attention to the navigation and signposting of the level, putting a great emphasis on color and light to guide the player.

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 Screenshots

 From the beginning, LG was focused on movement and fluid platforming.

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 We brainstormed various ideas, and refined the movement mechanics with the intent of making the platforming satisfying and fun.

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 The intent was to make the gameplay easy to grasp but to leave room for players to improve and master the mechanics on their own.

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 Final Product

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