
Info
After their home was invaded by two separate groups of predators, a small creature ends up separated from their family.
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Now they must find their way back, under the cover of night, using their family heirloom to guide them through the journey.​​​
​GENRE
​2D Stealth Platformer​​​​
​ENGINE
Unity
​ROLES
Game Developer | Level Designer​​​​
​DURATION
7 Months​​​
​TEAM SIZE
3 People
Light Fable is a stealth, platforming game, about freedom, home and family.
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In this project I was mainly a developer, programming mechanics in C#, but also did most of the level design for the game. ​





Mechanics





Screenshots
The various mechanics of LF revolve around platforming (i.e. jumping and climbing) and stealth (i.e. crawling and hiding), but there's also a Light mechanic, that can be used to reveal paths but also adds the risks of alerting enemies.​
While creating the levels, i wanted them to not be fully linear, having divergent path with different challenges (i.e. choosing between going to a longer path with more platforming obstacles or going through a shorter area with more enemies).​