
Info
After their home was invaded by two separate groups of predators, a small creature ends up separated from their family.
Now they must find their way back, under the cover of night, using their family heirloom to guide them through the journey.
GENRE
2D Stealth Platformer
ENGINE
Unity
ROLES
Game Developer | Level Designer
DURATION
7 Months
TEAM SIZE
3 People
Light Fable is a stealth, platforming game, about freedom, home and family.
In this project I was mainly a developer, programming mechanics in C#, but also did most of the level design for the game.





Mechanics





Screenshots
The various mechanics of LF revolve around platforming (i.e. jumping and climbing) and stealth (i.e. crawling and hiding), but there's also a Light mechanic, that can be used to reveal paths but also adds the risks of alerting enemies.
While creating the levels, i wanted them to not be fully linear, having divergent path with different challenges (i.e. choosing between going to a longer path with more platforming obstacles or going through a shorter area with more enemies).

