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 Trailer

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 Info

 After their home was invaded by two separate groups of predators, a small creature ends up separated from their family.

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 Now they must find their way back, under the cover of night, using their family heirloom to guide them through the journey.​​​

​GENRE

​2D Stealth Platformer​​​​

​ENGINE

Unity

​ROLES

Game Developer | Level Designer​​​​

​DURATION

7 Months​​​

​TEAM SIZE

3 People

 Light Fable is a stealth, platforming game, about freedom, home and family.

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 In this project I was mainly a developer, programming mechanics in C#, but also did most of the level design for the game. â€‹

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 Mechanics

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 Screenshots

 The various mechanics of LF revolve around platforming (i.e. jumping and climbing) and stealth (i.e. crawling and hiding), but there's also a Light mechanic, that can be used to reveal paths but also adds the risks of alerting enemies.​

 

 While creating the levels, i wanted them to not be fully linear, having divergent path with different challenges (i.e. choosing between going to a longer path with more platforming obstacles or going through a shorter area with more enemies).​

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