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Sea of Memories is a narrative focused, 1st/3rd person, 3D puzzle game that explores themes like loneliness and grief, where you control two characters as they explore an underwater mansion.

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Sea of Memories

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 In this 10 month project, I was Game/Level Designer, Narrative Writer and Project Manager, from Concept, through Development and finishing on a Vertical Slice.

 The main mechanic of the game is the ability to switch between two characters, using each character's abilities to open various doors and progress through the levels.

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 For this project, I developed, tested and revised various levels and puzzle ideas.

 Together with the team's artists, I defined and structured the small world of our game.

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 I also defined the narrative for the game. After the whole team had defined a theme, I refined the plot and characters.

 I wrote a couple diary entries that were used as collectibles in the game.

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